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How To Play
Texas Hold Em
The Deal
Each player is dealt two hole cards. Only you can play your own cards.
Community Cards
There are 5 community cards on the table that everyone can use to make their hand. Combine these shared cards with your own 2 cards to create the best 5-card hand possible.
Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.
Dealer Button
Deal starts to the left of the dealer button — at a poker table, "left" always means clockwise around the table. Blinds are forced bets that must be placed. The button moves one position left (clockwise) after each hand.
Four Betting Rounds
You have the opportunity to bet at four stages: before any community cards are dealt (pre-flop), after the first three cards are revealed (the flop), after the fourth card (the turn), and after the final card (the river).
Showdown
The player with the best 5-card tabled hand wins the pot.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Pineapple / Crazy Pineapple
The Deal
Each player is dealt three hole cards. Only you can play your own cards.
Discard
You will discard 1 card. Important: if a player fails to discard properly, their hand will be ruled dead.
Pineapple — discard after pre-flop betting is complete.
Crazy Pineapple — discard after flop betting is complete.
Community Cards
There are 5 community cards everyone can use. Combine these with your remaining 2 cards for the best 5-card hand.
Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.
Dealer Button & Betting
Deal starts left of the button; blinds are forced bets and the button rotates each hand. Four betting rounds: pre-flop, flop, turn, river.
Showdown
The player with the best 5-card tabled hand wins the pot.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Omaha
The Deal
Each player is dealt 4 cards. You must play exactly 2 cards from your hand.
Key Rule
Everyone can use the 5 community cards, but you must include exactly 3 board cards with 2 from your hand. For example, if you hold the Ace of Hearts but no other hearts, and there are 4 hearts on the board, you do not have a flush — you need 2 hearts in hand to complete it with the board.
Community Cards
The board still has 5 shared cards, dealt the same way as Hold'em — flop, turn, river.
Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.
Dealer Button & Betting
Deal starts left of the button; blinds are forced. Four betting rounds: pre-flop, flop, turn, river.
Pot Limit Omaha (PLO)
Omaha is often played Pot Limit, where a "Pot" bet equals 3x the last bet plus all previous bets. Example: pot is $10, Player A bets $5, Player B calls. Player C "pots it" for (3 × $5) + ($5 + $10) = $30.
Showdown
The player with the best 5-card tabled hand wins the pot.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Big-O / Congress
The Deal
Each player is dealt 5 cards. You must play 2 from your hand plus exactly 3 board cards.
Community Cards
The board has 5 shared cards, dealt the same way as Hold'em and Omaha — flop, turn, river. You must use exactly 3 board cards with 2 from your hand.
Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.
Split Pot: Hi/Lo
High Hand — the best 5-card hand at showdown.
Low Hand — the lowest 5-card hand, 8-or-lower with no pairs, suits don't matter. The best possible low ("the nut low") is a wheel: A-2-3-4-5. Example: 8-4-3-2-A loses to 6-4-3-2-A, since 6-4 is lower than 8-4.
Dealer Button, Betting & Pot Bets
Deal starts left of the button; blinds are forced. Four betting rounds: pre-flop, flop, turn, river. Often played Pot Limit — same "Pot" bet math as Omaha: 3x the last bet plus previous bets.
Showdown
The player with the best 5-card tabled hand wins the pot (split between high and low if applicable).
The Nuts — High & Low
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Five Card Triple Draw
The Deal
Each player is dealt 5 cards — only you can play those cards. Action starts on the first live hand left of the dealer button.
The Draw
Players remaining in the hand either draw up to five cards each round, or stand pat and keep their current hand. Same idea as burning before the flop/turn/river: the dealer burns one card before dealing each round's replacements.
4 Betting Rounds
One round after the initial deal, then one after each of the three draw rounds.
The Goal & Showdown
Make the best 5-card hand using standard hand rankings. The best tabled hand wins the pot — you must show all your cards.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Badugi / Badeucey / Badacey
The Deal
These are draw/discard games — only you can play your own cards. Badugi deals 4 cards; Badeucey and Badacey deal 5 cards.
Triple Draw
All three variants are triple draw games — three separate drawing rounds where players remaining in the hand can trade in up to 4 cards each, or stand pat and keep what they have. Same idea as burning before the flop/turn/river: the dealer burns one card before dealing each round's replacements.
4 Betting Rounds
One round after the initial deal, then one after each of the three draws — four betting rounds total.
Badugi
Goal: make a hand of four different suits with no pairs, using the lowest cards possible (A-2-3-4 is ideal).
Badeucey
A split pot game: half goes to the best Badugi hand, half to the best 2-7 lowball hand (without making a straight). Ace is a bad card in this game.
Badacey
Also split pot: half to the best Badugi hand, half to the best A-5 lowball hand.
Blinds or Antes
These games can be played with antes, or with the standard dealer button / small blind / big blind rotation. Typically capped at 6 or 7-handed.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
7 Card Stud
The Deal
Each player is dealt two cards face down and one card face up.
What's a "Street"?
The dealer deals from the left, moving clockwise, burning one card before each new street. Each new card kicks off a new betting round, called a street.
The Goal
Make the best hand using the best 5 of your 7 cards, using standard hand rankings.
Blinds or Antes
Either every player antes at the start of each hand, or one player covers the ante for the table, rotating each hand.
The Bring-In
A forced bet from the player showing the lowest 3rd street card. Action on 4th, 5th, 6th, and 7th street starts with whoever has the best hand showing.
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
Razz
The Deal
Each player is dealt two cards face down and one card face up, same as Stud — including a burn card from the dealer before each new street.
The Goal
Make the worst hand possible using the worst 5 of your 7 cards. Flushes and straights do not matter. A-2-3-4-5 is the best-worst hand you can make. Ace is low, King is high.
Reading Hands
Read hands in descending order: 8-6-5-4-2 vs. 6-4-3-2-A — the 6,4 hand wins because it's lower than the 8,6 hand, making it the worse (winning) hand.
Blinds or Antes & The Bring-In
Antes work the same as Stud. The bring-in is a forced bet from the player showing the highest 3rd street card. Action on 4th–7th street starts with whoever has the worst hand showing.
The Nuts — Best-Worst Hand
Player Options
Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.
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