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How To Play

Texas Hold Em

The Deal

Each player is dealt two hole cards. Only you can play your own cards.

Always protect your hand — keep a chip or card protector on top of your hole cards. An unprotected hand can be ruled dead if it's accidentally mucked by the dealer.

Community Cards

There are 5 community cards on the table that everyone can use to make their hand. Combine these shared cards with your own 2 cards to create the best 5-card hand possible.

Flop
Turn
River

Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.

Dealer Button

Deal starts to the left of the dealer button — at a poker table, "left" always means clockwise around the table. Blinds are forced bets that must be placed. The button moves one position left (clockwise) after each hand.

Four Betting Rounds

You have the opportunity to bet at four stages: before any community cards are dealt (pre-flop), after the first three cards are revealed (the flop), after the fourth card (the turn), and after the final card (the river).

Showdown

The player with the best 5-card tabled hand wins the pot.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Pineapple / Crazy Pineapple

The Deal

Each player is dealt three hole cards. Only you can play your own cards.

Discard

You will discard 1 card. Important: if a player fails to discard properly, their hand will be ruled dead.

Pineapple — discard after pre-flop betting is complete.

Crazy Pineapple — discard after flop betting is complete.

Community Cards

There are 5 community cards everyone can use. Combine these with your remaining 2 cards for the best 5-card hand.

Flop
Turn
River

Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.

Dealer Button & Betting

Deal starts left of the button; blinds are forced bets and the button rotates each hand. Four betting rounds: pre-flop, flop, turn, river.

Showdown

The player with the best 5-card tabled hand wins the pot.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Omaha

The Deal

Each player is dealt 4 cards. You must play exactly 2 cards from your hand.

Key Rule

Everyone can use the 5 community cards, but you must include exactly 3 board cards with 2 from your hand. For example, if you hold the Ace of Hearts but no other hearts, and there are 4 hearts on the board, you do not have a flush — you need 2 hearts in hand to complete it with the board.

Community Cards

The board still has 5 shared cards, dealt the same way as Hold'em — flop, turn, river.

Flop
Turn
River

Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.

Dealer Button & Betting

Deal starts left of the button; blinds are forced. Four betting rounds: pre-flop, flop, turn, river.

Pot Limit Omaha (PLO)

Omaha is often played Pot Limit, where a "Pot" bet equals 3x the last bet plus all previous bets. Example: pot is $10, Player A bets $5, Player B calls. Player C "pots it" for (3 × $5) + ($5 + $10) = $30.

Showdown

The player with the best 5-card tabled hand wins the pot.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
Pot3x the last bet plus the trail
A pot bet is exactly 3x the last bet, plus the trail (the total of the remaining bets out, plus the main and side pots).
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Big-O / Congress

The Deal

Each player is dealt 5 cards. You must play 2 from your hand plus exactly 3 board cards.

Community Cards

The board has 5 shared cards, dealt the same way as Hold'em and Omaha — flop, turn, river. You must use exactly 3 board cards with 2 from your hand.

Flop
Turn
River

Burn cards: before dealing the flop, turn, and river, the dealer discards the top card face-down without showing it — one burn before each round, so players can't gain an edge from a marked or peeked card.

Split Pot: Hi/Lo

High Hand — the best 5-card hand at showdown.

Low Hand — the lowest 5-card hand, 8-or-lower with no pairs, suits don't matter. The best possible low ("the nut low") is a wheel: A-2-3-4-5. Example: 8-4-3-2-A loses to 6-4-3-2-A, since 6-4 is lower than 8-4.

Dealer Button, Betting & Pot Bets

Deal starts left of the button; blinds are forced. Four betting rounds: pre-flop, flop, turn, river. Often played Pot Limit — same "Pot" bet math as Omaha: 3x the last bet plus previous bets.

Showdown

The player with the best 5-card tabled hand wins the pot (split between high and low if applicable).

The Nuts — High & Low

High Hand — Royal Flush
A♣︎ K♣︎ Q♣︎ J♣︎ 10♣︎
Low Hand — The Wheel
A♠︎ 2♥︎ 3♦︎ 4♣︎ 5♠︎

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
Pot3x the last bet plus the trail
A pot bet is exactly 3x the last bet, plus the trail (the total of the remaining bets out, plus the main and side pots).
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Five Card Triple Draw

The Deal

Each player is dealt 5 cards — only you can play those cards. Action starts on the first live hand left of the dealer button.

The Draw

Players remaining in the hand either draw up to five cards each round, or stand pat and keep their current hand. Same idea as burning before the flop/turn/river: the dealer burns one card before dealing each round's replacements.

4 Betting Rounds

One round after the initial deal, then one after each of the three draw rounds.

The Goal & Showdown

Make the best 5-card hand using standard hand rankings. The best tabled hand wins the pot — you must show all your cards.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Badugi / Badeucey / Badacey

The Deal

These are draw/discard games — only you can play your own cards. Badugi deals 4 cards; Badeucey and Badacey deal 5 cards.

Triple Draw

All three variants are triple draw games — three separate drawing rounds where players remaining in the hand can trade in up to 4 cards each, or stand pat and keep what they have. Same idea as burning before the flop/turn/river: the dealer burns one card before dealing each round's replacements.

4 Betting Rounds

One round after the initial deal, then one after each of the three draws — four betting rounds total.

Badugi

Goal: make a hand of four different suits with no pairs, using the lowest cards possible (A-2-3-4 is ideal).

The Nuts — A-2-3-4, Four Suits
A♠︎ 2♥︎ 3♦︎ 4♣︎

Badeucey

A split pot game: half goes to the best Badugi hand, half to the best 2-7 lowball hand (without making a straight). Ace is a bad card in this game.

Low Nuts — Best 2-7 (No Straight)
2♠︎ 3♥︎ 4♦︎ 5♣︎ 7♠︎

Badacey

Also split pot: half to the best Badugi hand, half to the best A-5 lowball hand.

Low Nuts — The Wheel (A-5)
A♥︎ 2♣︎ 3♠︎ 4♦︎ 5♥︎

Blinds or Antes

These games can be played with antes, or with the standard dealer button / small blind / big blind rotation. Typically capped at 6 or 7-handed.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
7 Card Stud

The Deal

Each player is dealt two cards face down and one card face up.

What's a "Street"?

The dealer deals from the left, moving clockwise, burning one card before each new street. Each new card kicks off a new betting round, called a street.

The Goal

Make the best hand using the best 5 of your 7 cards, using standard hand rankings.

Blinds or Antes

Either every player antes at the start of each hand, or one player covers the ante for the table, rotating each hand.

The Bring-In

A forced bet from the player showing the lowest 3rd street card. Action on 4th, 5th, 6th, and 7th street starts with whoever has the best hand showing.

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.
Razz

The Deal

Each player is dealt two cards face down and one card face up, same as Stud — including a burn card from the dealer before each new street.

The Goal

Make the worst hand possible using the worst 5 of your 7 cards. Flushes and straights do not matter. A-2-3-4-5 is the best-worst hand you can make. Ace is low, King is high.

Reading Hands

Read hands in descending order: 8-6-5-4-2 vs. 6-4-3-2-A — the 6,4 hand wins because it's lower than the 8,6 hand, making it the worse (winning) hand.

Blinds or Antes & The Bring-In

Antes work the same as Stud. The bring-in is a forced bet from the player showing the highest 3rd street card. Action on 4th–7th street starts with whoever has the worst hand showing.

The Nuts — Best-Worst Hand

A♠︎ 2♥︎ 3♦︎ 4♣︎ 5♠︎

Player Options

Players should act in turn, keep a reasonable pace of play, and remember that verbal declarations are binding — once you say "call," "raise," or "fold" out loud, that's your action, even before your chips or cards move.

CheckPass the action
You can check by tapping the table, or making a clear up-and-down motion with your hand — no chips need to move.
BetPlace a wager
A bet is always either a fixed amount (in a fixed-limit game) or at least one Big Blind — and that minimum resets at the start of every new betting round.
RaiseIncrease the wager
A raise must increase the bet by at least the size of the previous bet or raise in that round. Example: if the bet is $10, the smallest legal raise makes it $20 total.
CallMatch the bet
Calls can be made with exact chips, or by tossing out a single oversized chip — the dealer will hand you back your change.
FoldForfeit the hand
If you fold, don't give away any information about your cards or the hand in play — keep them face down and stay quiet.

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